Mark's Delta Green Resources
Custom character sheets
Making a new Delta Green Agent
Determine stat scores
Decide if you want a
Well-Rounded,
Focused, or
Highly-Focused character, and assign the numbers from the table below to your
STR,
DEX,
CON,
INT,
POW, and
CHA (numbers can go in any stat, they do not need to be in order).
| Well-Rounded |
| 13 |
| 13 |
| 12 |
| 12 |
| 11 |
| 11 |
|
| Focused |
| 15 |
| 14 |
| 12 |
| 11 |
| 10 |
| 10 |
|
| Highly Focused |
| 17 |
| 14 |
| 12 |
| 10 |
| 10 |
| 9 |
|
Calculate derived stat scores
- Hit Points (HP) =
(STR + CON) / 2 (round up to the nearest integer)
- Willpower (WP) =
POW
- Sanity (SAN) =
POW * 5
- Breaking Point (BP) =
SAN - POW
- Luck starts at
50
Select profession skills
Profession skills determine waht your agent is good at doing. Skills represent special training, experience, or personal interest.
Skills are measured from 0% (no training) to 99% (foremost expert in the world). Skills cannot start higher than 80% on a new character.
Choose 10 skills from the list on your sheet (you cannot choose "unnatural").
Divide 400 points between those as you wish.
NOTE: These points replace any default values on the sheet, they do not add to them
Define bonds
Bonds are important people in your agent's life. Bonds can help mitigate sanity loss, at the cost of degrading your relationship with them.
Make up 3 bonds for your character and write them on your sheet. People have names, so make sure you name them.
Bonds can be organizations, such as a support group, church community, club, etc. When using a group, the bond's score always represents the entire group, never specific individuals.
Set the bonds' initial scores to your agent's CHA score.
Example bonds
- Spouse/ex-spouse
- Your agent's child
- Your agent's parent/grandparent/elder/guardian
- Best friend
- Brothers or sisters
- Coworkers (that are not the other player-characters)
- Alcoholics Anonymous / Church support group
Final details
- Choose first and last name for your agent. Their actual name, not a codename.
- Choose an age and some details about your agent's appearance.
- Choose up to 5 Motivations that your agent has, which cannot be bonds. What motivates your agent to keep coming to work? Role playing your motivations can help recover lost sanity, at the discretion of the Handler.
- Motivations are not people, they are beliefs, hobbies, obsessions, and virtues.