Mark's Delta Green Resources

Custom character sheets



Making a new Delta Green Agent

Determine stat scores

Decide if you want a Well-Rounded, Focused, or Highly-Focused character, and assign the numbers from the table below to your STR, DEX, CON, INT, POW, and CHA (numbers can go in any stat, they do not need to be in order).
Well-Rounded 13 13 12 12 11 11
Focused 15 14 12 11 10 10
Highly Focused 17 14 12 10 10 9

Calculate derived stat scores

  1. Hit Points (HP) = (STR + CON) / 2 (round up to the nearest integer)
  2. Willpower (WP) = POW
  3. Sanity (SAN) = POW * 5
  4. Breaking Point (BP) = SAN - POW
  5. Luck starts at 50

Select profession skills

Profession skills determine waht your agent is good at doing. Skills represent special training, experience, or personal interest.

Skills are measured from 0% (no training) to 99% (foremost expert in the world). Skills cannot start higher than 80% on a new character.

Choose 10 skills from the list on your sheet (you cannot choose "unnatural").

Divide 400 points between those as you wish.

NOTE: These points replace any default values on the sheet, they do not add to them


Define bonds

Bonds are important people in your agent's life. Bonds can help mitigate sanity loss, at the cost of degrading your relationship with them.

Make up 3 bonds for your character and write them on your sheet. People have names, so make sure you name them.

Bonds can be organizations, such as a support group, church community, club, etc. When using a group, the bond's score always represents the entire group, never specific individuals.

Set the bonds' initial scores to your agent's CHA score.

Example bonds

  1. Spouse/ex-spouse
  2. Your agent's child
  3. Your agent's parent/grandparent/elder/guardian
  4. Best friend
  5. Brothers or sisters
  6. Coworkers (that are not the other player-characters)
  7. Alcoholics Anonymous / Church support group

Final details

  1. Choose first and last name for your agent. Their actual name, not a codename.
  2. Choose an age and some details about your agent's appearance.
  3. Choose up to 5 Motivations that your agent has, which cannot be bonds. What motivates your agent to keep coming to work? Role playing your motivations can help recover lost sanity, at the discretion of the Handler.
    1. Motivations are not people, they are beliefs, hobbies, obsessions, and virtues.